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insport Series | Disability Sport Wales
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insport Series: Education

October 1 2021

This online event designed for Schools will offer ideas on inclusive physical activity linked to health and well-being and mapped to the new Curriculum for Wales. Developed in partnership with Cardiff Metropolitan University, Welsh Gymnastics, Welsh Athletics, Urdd and Badminton Wales.



Lesson Plan Guidance

Curriculum for Wales, 2022 presents a bold new vision for curriculum and is led by explicit aims; these are the Four Purposes. The Four Purposes are designed to guide all teaching and learning activities.

The activities and experiences described within the lesson plans included in the resource enable learners to:

  • Develop the confidence and motivation, physical competence, knowledge and understanding through physical activity and sport to become healthy, confident individuals, ready to lead fulfilling lives as valued members of society.
  • Develop motivation, resilience, and decision-making abilities to become ambitious, capable learners, ready to learn throughout their lives.
  • Manage risks, express ideas, engage in teamwork, take on different roles and responsibilities, to become enterprising, creative contributors ready to play a full part in life and work.
  • To become ethical, informed citizens of Wales and the world by developing their ability to show respect, to value equity and inclusion, to listen to others and to evaluate the social influences affecting them.

The lesson plans have been developed using description of learning (DOL) within the statement of What Matters, Physical Health and Well-being has life-long benefits. The broad DOL have been translated into Learning Intentions, complete with Success Criteria.

It is important to note that all lesson plans included within the resource can be adapted to provide experiential learning opportunities across all statements of What Matters within the Area of Learning and Experience, Health and Well-being.

The lesson plans included within this resource are intended to provide guidance and exemplify how Physical Activity and Sport can be inclusive and support progression in learning within the framework of Curriculum for Wales. This child centred resource provides examples of lessons and how STEP may be applied to differentiate tasks, leading to appropriate challenge.

A child-centred resource cannot provide a comprehensive set of lessons plans as future lessons will need to consider the progress made by learners prior to planning the next lesson in the series. Therefore, teacher assessment and professional judgment will need to consider the needs of individuals and plan appropriate progressive activities to achieve the learning intention.

Each lesson plan also provides an indication of the time to spend on activities. However, the time suggested for each activity is for guidance only.


To check progress between tasks, consider:

What you might see:
Learners are engaged, having fun and learning. Progress is visible.

What to do:
Continue with the task.

What you might see:
Some learners are becoming disengaged with little progress being made, they may be finding the activity either too hard or too easy.

What to do:
Apply STEP principle to differentiate the activity and provide a more appropriate challenge.

What you might see:
Learners have made progress in learning and are starting to disengage from the activity.

What to do:
Move those learners onto the next activity. All learners do not have to move onto the next activity at the same time. (Child-led approach)


STEP and SMILES

A physical literacy-informed approach is holistic, inclusive, and supports the needs of all learners. Differentiation is, therefore, a key requirement. A useful approach to supporting differentiation is to consider Space, Task, Equipment, People (STEP). Furthermore, ensuring that learners and experiences are: Safe (emotionally and physical environment), there is Maximum Participation, all learners are Included, the experience is Learning focused, Enjoyable, and Success orientated (SMILES).


Thanks to Gethin Mon Thomas (g.m.thomas@bangor.ac.uk) who supported the development of the physical literacy-informed content for these resources.


Download Racket Sports Lesson Plan PDF

Racket Sports Lesson Plan



01 Relay Race
5-10 minutes | Jump to activity

02 Balloon Tap Relay
5-10 minutes | Jump to activity

03 Balloon Tap Relay in Pairs
10 minutes | Jump to activity

04 Balloon Tap Relay in Pairs with Racket
10 minutes | Jump to activity

05 Throw and Hit
10 minutes | Jump to activity

06 Badminton Rally
10 minutes | Jump to activity


Link to four purposes:
The activities and experiences described within the lessons enable learners to:

  • develop the confidence and motivation, physical competence, knowledge and understanding through physical activity and sport to become healthy, confident individuals, ready to lead fulfilling lives as valued members of society.
  • develop motivation, resilience, and decision-making abilities to become ambitious, capable learners, ready to learn throughout their lives
  • manage risks, express ideas, engage in teamwork, take on different roles and responsibilities, to become enterprising, creative contributors ready to play a full part in life and work
  • to become ethical, informed citizens of Wales and the world by developing their ability to show respect, to value equity and inclusion, to listen to others and to evaluate the social influences affecting them.

Activities and experiences described within the following lesson supports learning described in the statements of What Matters:
Developing Physical health and well-being has lifelong benefits.

Specifically, this lesson plan focuses on:
PS3

I can develop and apply a range of skills in familiar, unfamiliar and changing situations, exploring space creatively in response to a variety of stimuli. I can motivate myself to engage confidently in regular physical activity and sport, and am aware of my own progress.


Skills Developed:

Striking a moving object and send an object accurately to a partner


Learning Intention

We are learning to Strike/Send a moving object to a partner


Success Criteria

  1. I can strike a moving object
  2. I can use a block shot to strike a moving a object
  3. I can strike an object, placing it accurately for a partner to return.

Applying STEP






Activities

01 Relay Race

Equipment

Cones or Markers

How to Play

Number of Players:
Split the pupils into small groups and designate each team a cone


  • Place two lines of markers around 15 metres apart
  • One at a time, pupils must move forwards towards the cone opposite them
  • Once they get there, they will then move backwards, back to the starting cone.
  • On their return, the next pupil in the team will start.
  • The first team to have all pupils complete the course wins.

02 Balloon Tap Relay

Equipment

Balloons, and Cones or Markers

How to Play

Number of Players:
Split the pupils into small groups and designate each team a cone


  • Place two lines of markers around 15 metres apart
  • Split the pupils into small groups and designate each team a cone
  • One at at time, pupils must move forwards towards the cone opposite them whilst striking a balloon, once they get there, they will then move backwards, back to the starting cone
  • Each pupil will have one balloon
  • On their return, the next pupil in the team will start
  • The first team to have all pupils complete the course wins

03 Balloon Tap Relay in Pairs

Equipment

Balloons, and Cones or Markers

How to Play

Number of Players:
Split the pupils into small groups and designate each team a cone


  • Place two lines of markers around 15 metres apart
  • Split the pupils into small groups and designate each team a cone
  • In pairs, pupils must move forwards towards the cone opposite them whilst striking a balloon back and forth to each other
  • Once they get there, they will then move backwards, back to the starting cone
  • Each pair will have one balloon
  • On their return, the next pair will start
  • The first team to have all pupils complete the course wins

04 Balloon Tap Relay in Pairs with a Racket

Equipment

Balloons, Rackets (Badminton, Tennis etc) and Cones or Markers

How to Play

Number of Players:
Split the pupils into small groups and designate each team a cone


  • Place two lines of markers around 15 metres apart
  • Split the pupils into small groups and designate each team a cone
  • In pairs, pupils must move forwards towards the cone opposite them whilst striking a balloon with a racket back and forth to each other
  • Once they get there, they will then move backwards, back to the starting cone
  • Each pair will have one balloon
  • On their return, the next pair will start
  • The first team to have all pupils complete the course wins

05 Throw and Hit

Balloon Tap Relay illustration

Equipment

Shuttlecock, Badminton Rackets, and Cones or Markers

How to Play

Number of Players:
Pupils are put in to pairs


  • One pupil is the sender and the other is striking
  • The sender throws a shuttlecock to their partner who has to return it by striking it back to the sender
  • After 5 goes, partners swap roles

06 Badminton Rally

Balloon Tap Relay illustration

Equipment

Shuttlecock, Badminton Rackets, and Cones or Markers

How to Play

Number of Players:
Pupils are put in to pairs


  • Each pair is given a designated area.
  • Pupils have to strike a shuttlecock back and forth to each other as many times as they can.

Impairment Considerations:

In the table below is guidance on how to include people with different impairments within the lesson, but the best way to include a disabled pupil is to find out about their functional ability and what they CAN DO. This will enable them to have a great experience in a PE lesson.

Austism

Give the pupil time to process the information.

Give them time to try the activity before giving some teaching points.

Don’t use idioms or metaphors.

Avoid relying on gesture, facial expression or tone of voice.

Be mindful of sensitivity to noise/light.

Blind / Visual Impairment

Find out pupils’ level of sight.

Offer a range of equipment consisting of different colours and sizes e.g. Tennis racket, or fluorescent yellow.

The use of sound to help pupils participate e.g. bell on large shuttle or verbal instructions.

Offer a guide or buddy.

Other pupils to wear high-vis bibs.

Deaf / Hard of Hearing

Position yourself so the pupil can see you.

Speak clearly and concisely to support lip reading.

Show demonstrations for every activity.

Write down instructions.

Agree signals for starting and stopping of activity.

Use of technology to show demonstrations e.g. Shuttle Time App.

Learning Disability

Demonstrate all activities

Use technology if required.

Keep instructions short.

Break activities down into smaller sections.

Offer pupils a range of equipment in order to achieve success.

A shuttle can be set in motion from a suspension cord instead of being thrown.
Photo of shuttlecock suspended from a cord

Physical Impairment

Throwing/Hitting activity can be performed from a seated position.

For players with reduced dexterity, consider the use of easy grip objects e.g. tacky grips

Use of lighter equipment e.g. shortened racket.

Use of larger equipment in order to gain success e.g Larger-headed racket, bigger shuttle or fluff ball.

A shuttle can be set in motion from a suspension cord instead of being thrown.
Photo of shuttlecock suspended from a cord

Wheelchair User

A balloon/shuttle can be fed directly on to racket.

Use of lighter and larger equipment e.g. bigger racket, plastic balls, fluff balls.

Some striking activities can be played on a tabletop for certain impairment groups.

A shuttle can be set in motion from a suspension cord instead of being thrown.
Photo of shuttlecock suspended from a cord


SMILES

Always ensure that opportunities and experiences in and around Physical Activity and Sport comply with the ethos of SMILES (see General Guidance)

Safe - Physical, social and emotional

Maximum Participation - Inclusion

Included - Learner voice

Learning-focused

Enjoyment

Success-orientated



Download Racket Sports Lesson Plan PDFDownload Boccia Lesson Plan PDF

Boccia Lesson Plan



01 Pebble Plop
10-15 minutes | Jump to activity

02 Bean Bag Skittles
10-15 minutes | Jump to activity

03 In the Scoring Zone
15 minutes | Jump to activity

04 The Aim Game
15 minutes | Jump to activity


Link to four purposes:
The activities and experiences described within the lessons enable learners to:

  • develop the confidence and motivation, physical competence, knowledge and understanding through physical activity and sport to become healthy, confident individuals, ready to lead fulfilling lives as valued members of society.
  • develop motivation, resilience, and decision-making abilities to become ambitious, capable learners, ready to learn throughout their lives
  • manage risks, express ideas, engage in teamwork, take on different roles and responsibilities, to become enterprising, creative contributors ready to play a full part in life and work
  • to become ethical, informed citizens of Wales and the world by developing their ability to show respect, to value equity and inclusion, to listen to others and to evaluate the social influences affecting them.

Activities and experiences described within the following lesson supports learning described in the statements of What Matters:
Developing Physical health and well-being has lifelong benefits.

Specifically, this lesson plan focuses on:
PS1

I can use and improve basic movement skills in familiar and unfamiliar situations. I can respond to prompts in imaginative and creative ways. I have the confidence and motivation to persevere when faced with physical challenges.


Skills Developed:

Sending an object to a target e.g. Under Arm Rolling, Under Arm Throwing, Rolling an object down a ramp/shoot towards a target


Learning Intention

We are learning to send an object to hit a target


Success Criteria

  1. I can send an object to hit a target
  2. I can send an object to block an opponent
  3. I can send an object to hit a target using a range of different techniques

Applying STEP






Activities

01 Pebble Plop

Pebble Plop illustration

Equipment

Throwing objects: Boccia Balls, Bean Bags, Ramps

Targets: Hoops, Cones, Chalk etc.

How to Play

Number of Players:
Can be played in small groups, pairs, or individually.


  • Set up a range of targets around the playing area
  • Markers can be placed a certain distance away from each target to give pupils an idea of where to start
  • Pupils have to send their object towards each target from a stationary position
  • Pupils retrieve their object once they have had their go
  • Pupils can use a range of objects to send towards the target

02 Bean Bag Skittles

Bean Bag Skittles illustration

Equipment

Throwing objects: Boccia Balls, Bean Bags, Ramps

Targets: Skittles

How to Play

Number of Players:
Split pupils into two equal teams.


  • Teams stand approximately 10 feet away from each other
  • Two rows of skittles/plastic bottles are placed in between both teams
  • Each team is allocated the row which is furthest away
  • Using beanbags and balls, teams attempt to knock down their own row of skittles
  • Pupils to explore different ways of sending the objects towards the targets
  • The first team to do so successfully is the winner

03 In the Scoring Zone

In the Scoring Zone illustration

Equipment

Throwing objects: Boccia Balls, Bean Bags, Ramps

Targets: Parachute, Hoops, Cones, Chalk

How to Play

Number of Players:
Can be played in small groups, pairs, or individually.


  • Mark out a scoring zone, with different points allocated to each area within the zone.
  • Players score by propelling balls into scoring zones.
  • Players throw alternately.

04 The Aim Game

The Aim Game illustration

Equipment

Throwing objects: Boccia Balls, Bean Bags, Ramps

Targets: Hoops, Cones, Chalk, Boxes, Skittles, Benches, Chairs

How to Play

Number of Players:
Pupils can all play all together


  • Select a target for all pupils to aim towards. Line markings in indoor or outdoor spaces can be used.
  • Pupils try to get their object as close to the target as possible.

Impairment Considerations:

In the table below is guidance on how to include people with different impairments within the lesson, but the best way to include a disabled pupil is to find out about their functional ability and what they CAN DO. This will enable them to have a great experience in a PE lesson.

Austism

Give the pupil time to process the information
Give them time to try the activity before giving some teaching points
Don’t use idioms or metaphors
Avoid relying on gesture, facial expression or tone of voice
Keep instructions short
Be mindful of sensitivity to noise/light

Blind / Visual Impairment

Find out pupils’ level of sight
Offer a range of equipment consisting of different colours
The use of sound to help pupils participate e.g. a bell or verbal instructions
Offer a guide or buddy
Other pupils to wear high-vis bibs

Deaf / Hard of Hearing

Position yourself so the pupil can see you
Speak clearly and concisely to support lip reading
Show demonstrations for every activity
Write down instructions
Agree signals for starting and stopping of activity
Use of technology to show demonstrations

Learning Disability

Demonstrate all activities
Keep instructions short
Break activities down into smaller sections
Reinforce quality of movement
Floor markers to help pupils know where to move to

Physical Impairment

Activity can be performed from a seated position.
For players with reduced dexterity, consider moving slower.
Change of direction being the focus.
Alternative route or shorter distance to move.

Wheelchair User

Alternative route or shorter distance to move.
Consider moving slower.
Change of direction being the focus.


SMILES

Always ensure that opportunities and experiences in and around Physical Activity and Sport comply with the ethos of SMILES (see General Guidance)

Safe - Physical, social and emotional

Maximum Participation - Inclusion

Included - Learner voice

Learning-focused

Enjoyment

Success-orientated



Download Boccia Lesson Plan PDFDownload Gymnastics Lesson Plan PDF

Gymnastics Lesson Plan



01 Washing Machine Game
10 minutes | Jump to activity

02 Traffic Lights
15 minutes | Jump to activity

03 Bean Game
15 minutes | Jump to activity


Link to four purposes:
The activities and experiences described within the lessons enable learners to:

  • develop the confidence and motivation, physical competence, knowledge and understanding through physical activity and sport to become healthy, confident individuals, ready to lead fulfilling lives as valued members of society.
  • develop motivation, resilience, and decision-making abilities to become ambitious, capable learners, ready to learn throughout their lives
  • manage risks, express ideas, engage in teamwork, take on different roles and responsibilities, to become enterprising, creative contributors ready to play a full part in life and work
  • to become ethical, informed citizens of Wales and the world by developing their ability to show respect, to value equity and inclusion, to listen to others and to evaluate the social influences affecting them.

Activities and experiences described within the following lesson supports learning described in the statements of What Matters:
Developing Physical health and well-being has lifelong benefits.

Specifically, this lesson plan focuses on:
PS1

I have the confidence and motivation to move in different ways and I am beginning to develop control of gross motor and fine motor movements in different environments, moving safely in response to instructions.


Skills Developed:

Changing from one shape into another whilst using our imagination, whilst listening to different words/sounds, also moving around a space


Learning Intention

We are learning to change our body shape in response to different verbal/visual cues, maintaining body tension, concentrating on body management, to show shapes.


Success Criteria

  1. I can listen to instructions, to show a variety of shape
  2. I can move about the room in different ways, remembering an increased number of different shapes and words/visual associations
  3. I can travel around the room change from one shape into another
  4. I have increased control over my movements

Applying STEP






Activities

01 Washing Machine Game

Waching Machine Game illustration

Equipment

Space, Equipment to play music on

How to Play

  • The overall aim of the session to change shapes into different clothes shapes depending on what the teachers say.
  • In between shapes, pupils will have move around the room or display different movements in different ways.
  • Ways to move around the room or in between clothes shapes could be: walking, jumping, skipping OR jazz hands, fingers flicking, twisting body side to side
  • Whilst pupils are moving, teachers call out an item of clothing. When the teacher shouts out this item, pupils need to stop stand still and get into the shape of that item of clothing.

Clothes shapes:
  • T Shirt: stand/sit tall with arms to the side like a T shape.
  • Socks: sitting on the floor with arms to the ceiling and legs out in front of body - making an L shape
  • Scarf: stand/sit tall in a straight shape, with arms to the ceiling , I shape
  • Trousers: Standing/sitting with legs apart, or simply pointing to trousers, upside down Y shape, arms crossed in front of chest.
  • Gloves: standing/sitting still, showing jazz hands
  • Bobble Hat: Drawing a rainbow above your head, can be drawn out in front as well
  • When the teacher shouts out WASHING MACHINE, pupils must stop moving, and spin around on the spot like a washing machine, or use hands to do a wind-the-bobbin movement with arms forwards or backwards.

02 Traffic Lights

Traffic Lights illustration

Equipment

Space, Equipment to play music on, could use different coloured lights (RED/AMBER/GREEN)

How to Play

  • The overall aim of the session to change shapes depending on what colours the teachers say
  • In between shapes pupils will have to do different things on the spot. E.g. circle an arm, do a squat, do a spin
  • When the teacher says RED pupils to go to circling arms, up and past ears and around shoulders
  • When teacher says AMBER pupils to show straight shape or a stretch jump upwards
  • When the teacher says GREEN pupils to show a star shape or star jump
  • However when the teacher shouts POLICE pupils are to wave arms and legs around pulling a silly face

Adjusting the game's difficulty using STEP:


Space
Easier Harder
Do everything on the spot in one place Move around room or make the requests between shapes more transitional
Task
Easier Harder

Change the shapes, or give more time between shape changes

Make the shape changes quicker

Equipment
Easier Harder

All shapes can be done just sitting on the floor.

Use no words, just actions or other audio cues, and see if young people can follow the game, instead of verbal instruction. Use lights the same colour as traffic lights

People
Easier Harder
Put pupils into pairs, they can copy each other's shapes Young people to work independently

03 Bean Game

Bean Game illustration

Equipment

Space, Equipment to play music on, could use pictures of different beans, or possibly different scarfs to signify the different colours of the beans

How to Play

  • Pupils take part in a marked-out area
  • The teacher will shout out different types of beans
  • Each type of bean has a different movement associated with it
  • Pupils have to perform the movement
  • Baked Beans - sitting in a tuck position with knees up to chin, arms hugging knees (or just hug torso)
  • Broad bean - make body as big as possible, stretch arms out to the side and stretch legs out (or just arms)
  • Jelly bean - rubbing the torso (belly) with palms of the hands (a little like Peppa Pig)
  • Runner Bean - jogging/moving arms on the spot (or just moving arms)
  • Flat Bean – Create a flat shape using your body
  • Disco bean - freestyle dancing

Impairment Considerations:

In the table below is guidance on how to include people with different impairments within the lesson, but the best way to include a disabled pupil is to find out about their functional ability and what they CAN DO. This will enable them to have a great experience in a PE lesson.

Austism

Leave enough time between instruction for pupils to process information, continuously check understanding.

Give pupils the opportunity to try the shapes with you before activity starts.

Use clear and concise information, don’t use jargon.

Take into consideration everyone’s individual learning style, don’t just rely on facial expressions etc.

Be mindful of sensitivity to noise/light.

Blind / Visual Impairment

Find out pupils’ level of sight.

Ensure room/space is well lit.

Offer a range of equipment consisting of different colours or showing pictures of clothes shapes.

Offer a range of different pictures, consider having small cut out shapes of clothes shapes are associated with.

The use of sound to help pupils participate e.g. bell, horn, claps or verbal instructions.

Offer a guide or buddy.

Other pupils to wear high-vis bibs.

Can use music as prompts as to when to change shapes and when to move.

Deaf / Hard of Hearing

Position yourself so the pupil can see you.

Ensure space/room is well lit.

Speak clearly and concisely to support lip reading.

Provide a signer if possible.

Show demonstrations for every activity and allow time for pupils to try the different shapes.

Use Cue Cards or different coloured scarfs for shapes transitions.

Agree signals for starting and stopping of activity.

Use videos of overall aim to show demonstrations.

Learning Disability

Demonstrate all activities, using pictures, videos and perhaps actual clothes.

Keep instructions short.

Break activities down into smaller sections, using less clothes for shapes to be associated with, building for the more clothes for the difficulty increment.

Reinforce the fun element, add fun faces.

Offer pupils a range of equipment in order to achieve success. Perhaps actually pointing at clothing could be enough for some pupils.

Floor markers to help pupils know where to move to….and in which direction to move around the room.

Physical Impairment

Activity can be performed from a seated position.

For players with reduced dexterity, reduce the shapes exactness.

Alternative route or shorter distance to move, ensure the space around the room is sufficient for movement.

Ensure time allocated for movement around the room between shape changes is enough for all involved.

Wheelchair User

All movements can be done sitting down.

Alternate rounds so some are done sitting down others moving around the room.

Ensure there is enough space for everyone to move around freely.


SMILES

Always ensure that opportunities and experiences in and around Physical Activity and Sport comply with the ethos of SMILES (see General Guidance)

Safe - Physical, social and emotional

Maximum Participation - Inclusion

Included - Learner voice

Learning-focused

Enjoyment

Success-orientated



Download Gymnastics Lesson Plan PDFDownload Athletics Lesson Plan PDF

Athletics Lesson Plan



01 Can You Be..?
10 minutes | Jump to activity

02 Stepping Stones
10-15 minutes | Jump to activity

03 Jump the Stream
10-15 minutes | Jump to activity

04 Touch Base
10-15 minutes | Jump to activity


Link to four purposes:
The activities and experiences described within the lessons enable learners to:

  • develop the confidence and motivation, physical competence, knowledge and understanding through physical activity and sport to become healthy, confident individuals, ready to lead fulfilling lives as valued members of society.
  • develop motivation, resilience, and decision-making abilities to become ambitious, capable learners, ready to learn throughout their lives
  • manage risks, express ideas, engage in teamwork, take on different roles and responsibilities, to become enterprising, creative contributors ready to play a full part in life and work
  • to become ethical, informed citizens of Wales and the world by developing their ability to show respect, to value equity and inclusion, to listen to others and to evaluate the social influences affecting them

Activities and experiences described within the following lesson supports learning described in the statements of What Matters:
Developing Physical health and well-being has lifelong benefits.

Specifically, this lesson plan focuses on:
PS1

I have the confidence and motivation to move in different ways and I am beginning to develop control of gross motor and fine motor movements in different environments, moving safely in response to instructions.


Learning Intention

We are learning how to travel in different ways.


Success Criteria

  1. I can travel in different direction
  2. I can travel using different body parts and different techniques.
  3. I can travel at different speeds.

Applying STEP






Activities

01 Can You Be..?

Can You Be..? illustration

Equipment

Cones, images of animals

How to Play

Coaches use the images of animals to encourage discussion with the children about how different animals move.
The coach asks the children to move like certain animals,
e.g. Can you be…

  • …a frog?
  • …as tall as a giraffe?
  • …a crab?
  • …as fast as a cheetah?
  • …a penguin?
  • …a kangaroo? etc.

Try and select animals that challenge the children to move in different ways. The coach allows the children to explore moving like animals of their choice.

Look for children being able to:

  • Demonstrate basic body management movements
  • Explore different movement patterns through their own discover and through play
  • Coordinate their body to move like the animal described

02 Stepping Stones

Stepping Stones illustration

Equipment

Spots

How to Play

Divide the children into small groups, roughly of similar height / stride length / push range etc.
Children place 4-6 spots (‘stepping stones’) in a line in front of their group, with equal distance between the ‘stepping stones’. The distance between the spots should be guided by the desired difficulty of the activity.
Children explore different ways of moving across the ‘stepping stones’ e.g. hopping on each leg, jumping two feet to two feet, combination of hopping and jumping etc.
The coach introduces following certain patterns e.g.:

  • jump, jump, hop, hop, jump, or
  • hop, step, jump, hop, step, jump.

Allow children to create their own combination of patterns. To encourage continuity of the animal theme throughout the session, ask children to move like animals that jump between the cones/spots (sound effects encouraged!) eg. frog, rabbit, kangaroo etc.

Look for children being able to:

  • Jump from two feet to two feet, forwards and backwards
  • Jump from two feet to two feet whilst travelling in a lateral direction
  • Hop confidently in a controlled manner on their preferred leg and weaker leg
  • Jump and hop from A to B in a controlled manner
  • Perform hop (on both their preferred and weaker legs) and jump combinations with balance and coordination
  • Demonstrate a soft landing, bending at the knees to cushion the impact.

Adjusting the game's difficulty using STEP:


Space
Easier Harder
Decrease the distance between the spots/cones. Increase the distance between the spots/cones.
Task
Easier Harder
Allow children to explore different ways to move across the spots. Eg. jump, hop, step, 1 foot to 2 feet, 2 feet to 2 feet. Challenge children to hop from spot to spot. Introduce different jumping combinations eg. jump, jump, hop, step, hop across the spots.
Equipment
Easier Harder
Consider colour coding the spots to help with instructions eg. red spot = land on 2 feet, blue spot = land on 1 foot. N/A
People
Easier Harder
Group children on similar ability. Group children on similar ability. Working in pairs children can look for correct jump/movement carried out.

03 Jump the Stream

Jump the Stream illustration

Equipment

Chalk, throw down lines, or mats (consider that some learners may not be able to navigate over thick mats, including wheelchair users)

How to Play

Set out the chosen equipment in a V-shape to create the riverbank with the ‘stream’ in between. The edges of the riverbank should converge slightly as they move out from the point of the V, so that there are easier and harder parts of the ‘stream’ to try to jump across. The ‘stream’ will be at its widest near the point of the V, and narrower as you move out away from the centre. See illustration above.
Children should jump across the equipment without stepping in the ‘stream’.
Children can choose where they want to start on the riverbank, e.g. the narrower ends to perform a shorter jump, or near the centre to perform a bigger jump.

To encourage continuity of the animal theme throughout the session, ask children to move like animals that jump (sound effects encouraged!) eg. frog, rabbit, kangaroo etc.

Approach: Run and jump
Jump for distance at wider point starting at narrow point
Approach: Hop and then leap
Bounding and leap
Run and leap to land on both feet
Approach: Skip to hop over the river
skip to hop over the river
Wheelchair user: Create a bridge to cross
The bridge might have a different entry and exit points. Move onto and across forward and backward. Spin on the bridge.

Look for children being able to:

  • Jump from two feet to two feet in a forwards and backwards motion.
  • Land in a controlled way
  • Jump from A to B in a controlled manner
  • Hop from A to B in a controlled manner
  • Demonstrate a soft landing, bending at the knees to cushion the landing

04 Touch Base

Touch the Base illustration

Equipment

Lots of coloured spots or cones

How to Play

Scatter the coloured cones or spots around the area of play. Children jog or push around the area, and when a colour is called by the coach, children must sprint to the nearest cone of that colour.

To encourage continuity of the animal theme throughout the session, ask children to move like animals that jump (sound effects encouraged!) eg. frog, rabbit, kangaroo etc.

Look for children being able to:

  • Change direction whilst running in a game format
  • Coordinate arms and legs with moving
  • Explore different movement patterns when the coach implements them, e.g. galloping, skipping, jumping

Progression:

  • Increase/decrease the interval between giving commands.
  • Increase/decrease the speed of the activity/movement.
  • Add in alternative movement actions to move around the playing area.

Impairment Considerations:

In the table below is guidance on how to include people with different impairments within the lesson, but the best way to include a disabled pupil is to find out about their functional ability and what they CAN DO. This will enable them to have a great experience in a PE lesson.

Austism

Give the pupil time to process the information

Give them time to try the activity before giving some teaching points

Don’t use idioms or metaphors

Avoid relying on gesture, facial expression or tone of voice

Keep instructions short and language simple

Be mindful of sensitivity to noise/light

Limit any background noise and other distractions especially during instructions.

Give safety rules clearly and carefully to avoid injury.

Ensure there is a clear start and end to activities.

Give warning of any changes coming up to help anticipate what comes next.

Blind / Visual Impairment

Find out pupils’ level of sight.

Offer a range of equipment consisting of different colours.

Offer a range of equipment consisting of different sizes e.g. larger cones or spots.

The use of sound to help pupils participate e.g. whistle to start, verbal instructions.

Offer a guide or buddy.

Other pupils to wear high-vis bibs.

Make sure the pupil begins the activity facing the right direction and knows where they are in relation to the activity area.

Deaf / Hard of Hearing

Position yourself so the pupil can see you, interpreters should stand next to the coach.

Speak clearly and concisely to support lip reading.

Show demonstrations for every activity.

Write down instructions.

Agree signals for starting and stopping of activity.

Use different coloured objects/signals to indicate changes during an activity e.g. jump, hop.

Use of technology to show demonstrations.

Learning Disability

Demonstrate all activities.

Keep instructions short.

Break activities down into smaller sections.

Reinforce need for correct movements not speed.

Floor markers to help pupils know where to move to.

Physical Impairment

Offer a shorter distance to move.

Consider introducing a time limit to complete a task to concentrate on the explosive action.

Single leg amputees can do vertical and horizontal jumps without their prosthetic limb - if having difficulty with their prosthesis.

Hopping on the prosthetic side is difficult - encourage the amputee to use intact limb.

When taking part in jumps, ensure pupils take off and land on their intact leg.

Wheelchair User

Jumping is an explosive movement, and this can be replicated for wheelchair users by giving children a time limit to get from one point to the next and then stopping straight away when they get to that point.

Offer a shorter or longer distance to move, depending on the child.

Movement skills can be replicated by using different sequences to push eg. left arm push, right arm push, both arms push. Introducing a time limit and a quick stop will replicate the explosive action. Make sure there is enough space around the child to do a single arm push safely.

Make sure the space allows pupils to move around easily.

If no anti-tip is fitted reduce the risk of the chair tipping back during an activity (e.g. reduce speed and quick turns).

Look for a still head and body, and oval arm movement for good pushing technique.

Dwarfism

Spinal stenosis (narrowing of the spinal canal) is common and can cause nerve difficulties in lower limbs. As a result, any shock impact through the lower and upper spinal areas should be avoided.

Landing areas from jumps should be soft to avoid impact through lower spine e.g. grass, sand, matting.

Some children may have issues with balance due to being upper body heavy so hops may be difficult to perform and land safely.

Consider the reduced stride length of a child with dwarfism and perhaps allow extra steps between one zone and another.

Reduce the number of repetitions to avoid over impact.

Make an additional time allowance for a child with dwarfism to complete the game/task.


SMILES

Always ensure that opportunities and experiences in and around Physical Activity and Sport comply with the ethos of SMILES (see General Guidance)

Safe - Physical, social and emotional

Maximum Participation - Inclusion

Included - Learner voice

Learning-focused

Enjoyment

Success-orientated



Download Athletics Lesson Plan PDFDownload Multisport Lesson Plan PDF

Multisport Lesson Plan



01 Straight and Square
10 minutes | Jump to activity

02 Team Pass to Score
10 minutes | Jump to activity

03 Gates and Sharks
10 minutes | Jump to activity

04 Hoop Ball
10 minutes | Jump to activity

05 Go Hunt
10 minutes | Jump to activity

06 Spider Web!
10 minutes | Jump to activity


Link to four purposes:
The activities and experiences described within the lessons enable learners to:

  • develop the confidence and motivation, physical competence, knowledge and understanding through physical activity and sport to become healthy, confident individuals, ready to lead fulfilling lives as valued members of society.
  • develop motivation, resilience, and decision-making abilities to become ambitious, capable learners, ready to learn throughout their lives
  • manage risks, express ideas, engage in teamwork, take on different roles and responsibilities, to become enterprising, creative contributors ready to play a full part in life and work
  • to become ethical, informed citizens of Wales and the world by developing their ability to show respect, to value equity and inclusion, to listen to others and to evaluate the social influences affecting them

Activities and experiences described within the following lesson supports learning described in the statements of What Matters:
Developing Physical health and well-being has lifelong benefits.

Specifically, this lesson plan focuses on:
PS3

I can develop and apply a range of skills in familiar, unfamiliar and changing situations, exploring space creatively in response to a variety of stimuli. I can motivate myself to engage confidently in regular physical activity and sport and am aware of my own progress.


Skills Developed

Moving into space within invasion games


Learning Intention

We are learning to create space within invasion games


Success Criteria

  1. Moving into space to receive an object
  2. Successfully send and receive an object without a defender intercepting
  3. Work together as part of a team to create space

Applying STEP

Space
The playing area can either be increased or decreased. Restrictions can be placed on movement in and out of certain areas to encourage the performing of tactics or techniques.
Task
The time permitted to complete a task can be increased or decreased.
Equipment
A range of equipment should be available for learners. Creating a climate where learners feel safe to self-select the most appropriate equipment is imperative. A range of different or modified equipment will support learners experience success and progression in learning.
People
Grouping learners can support learning. Smaller groups or larger groups.





Activities

01 Straight and Square

Straight and Square illustration

Equipment

Footballs + netball/handball

How to Play

For the first game play with the ball in hand.

  • Groups of 4 (3 attackers, 1 defender)
  • Attackers work as a team to complete the greatest number of passes
  • Point scored per number of passes before the ball is intercepted by the defender
  • Attackers work to move into space (zones) to support player in possession, defender works to intercept

Repeat the game again but with the ball on the ground; use footballs.

Adjusting the game's difficulty using STEP:


Space
Easier Harder

Decrease the space between the zones

Increase the space between

Task
Easier Harder

They can pass diagonally, straight or square

Only pass straight or square

Equipment
Easier Harder

Increase number of zones

Decrease number of zones (only one zone free)

People
Easier Harder

Decrease the number of defenders

Increase the number of defenders

02 Team Pass to Score

Team Pass to Score illustration

Equipment

Netball / handballs

How to Play

Play the game with the ball in hand.

  • Players work as a team to complete number of passes within their teams.
  • After each completed set, a defender is added.
  • Once completed, teams will work in 4v4 grids.
  • Team completing 4 successful passes scores 1 point.

Adjusting the game's difficulty using STEP:


Space
Easier Harder

Increase size of area

Decrease size of area

Task
Easier Harder

Decrease the number of passes

Increase the number of passes

Specify type of pass

Equipment
Easier Harder

Larger ball

Use a smaller ball (e.g. tennis)

People
Easier Harder

Decrease the number of defenders added

Increase the number of defenders added

03 Gates and Sharks

Gates illustration

Equipment

Uni-hoc / hockey sticks and air-flow balls

How to Play

  • In pairs, number each other player 1 and player 2.
  • Player 1 dribbles the ball towards a set of cones placed close together (gates)
  • Player 1 passes the ball through the Gate to Player 2 who has moved into space the other side ready to receive the ball.
  • Player 2 then dribbles the ball to another Gate.
  • Aim to complete as many gates as possible
  • Defenders (Sharks) will be floating around the area trying to intercept the ball

Adjusting the game's difficulty using STEP:


Space
Easier Harder

Increase size of area.

Decrease area.

Task
Easier Harder

No set time, let them do it with no time pressure.

Set a time and pairs must count how many gates they go through.

Equipment
Easier Harder

Larger/ Softer Ball. Can use both sides of hockey stick.

Hockey Ball

People
Easier Harder

Decrease the number of defenders

Increase the number of defenders

04 Hoop Ball

Hoop Ball illustration

Equipment

Netballs / Handballs

How to Play

Play the game with the ball in hand.

  • Teams of 6, work to score within hoops.
  • Teams pass the ball to a team player standing in a hoop to score.
  • Teams must complete 6 passes (all players to receive a pass) before scoring.
  • To score, a player must receive the ball within the hoop (players must not stand within the hoops for more than 3 seconds)

Adjusting the game's difficulty using STEP:


Space
Easier Harder

Increase the playing area

Increase the playing area

Task
Easier Harder

Reduce the minimum number of passes

Reduce the minimum number of passes

Equipment
Easier Harder

Increase the number of hoops

Decrease the number of hoops

People
Easier Harder

Overload attack

Overload defence

05 Go Hunt

Go Hunt illustration

Equipment

Footballs

How to Play

Play the game with the ball on the ground.

  • Two groups of 6 work in individual areas.
  • Each player is numbered 1-6 within their group.
  • When numbered player is called, they work as a defender in the second group (creating a 5(att) v 1 (def), aiming to gain possession / intercept.
  • The first team’s defender to win possession gets a point.

Adjusting the game's difficulty using STEP:


Space
Easier Harder

Increase the playing area

Increase the playing area

Task
Easier Harder

Can use a variety of passes

Set a time limit for the defenders

Equipment
Easier Harder

Bigger ball used

Smaller ball used

People
Easier Harder

Fewer defenders called to go and try win possession

Overload defenders (call multiple numbers)

06 Spider Web!

Spider Web! illustration

Equipment

Uni-hoc / hockey sticks and air-flow balls

How to Play

  • Set out using cones, one large outer circle and a smaller inner circle
  • An equal number of attackers start outside the wider circle (with stick + ball), to the number of attackers within the inner circle (with a stick)
  • Defenders are also within the outer circle (with a stick) aim to intercept any pass between the two attackin groups
  • The Attackers starting in the inner circle run out to find space towards the players on the outside with a ball and receive a pass, then pass it back
  • After recieveing passing the ball back to the outer players, they must go back into the inner circle before coming back out into space to receive a pass from a different player (outer players also move into space around the area)
  • The attacking team aim to complete as many successful passes as possible

Adjusting the game's difficulty using STEP:


Space
Easier Harder

Increase the playing area

Increase the playing area

Task
Easier Harder

Defenders to move at a slower pace (walking)

Inner circle to be removed

Timed activity linked to number of interceptions / completed passes

Equipment
Easier Harder

Bigger ball

Smaller ball used, inclusion of additional obstacles

People
Easier Harder

Decrease the number of defenders

Increase the number of defenders

Impairment Considerations:

In the table below is guidance on how to include people with different impairments within the lesson, but the best way to include a disabled pupil is to find out about their functional ability and what they CAN DO. This will enable them to have a great experience in a PE lesson.

Autism

Give the pupil time to process the information

Give them time to try the activity before giving some teaching points

Don’t use idioms or metaphors

Avoid relying on gesture, facial expression or tone of voice

Keep instructions short

Be mindful of sensitivity to noise/light

Blind / Visual Impairment

Find out pupils’ level of sight

Offer a range of equipment consisting of different colours

Offer a range of equipment consisting of different sizes e.g. tennis racquet, bigger ball

The use of sound to help pupils participate e.g. bell ball or verbal instructions

Offer a guide or buddy

Other pupils to wear contrasting bibs

Deaf / Hearing Impairment

Position yourself so the pupil can see you

Speak clearly and concisely to support lip reading

Show demonstrations for every activity

Write down instructions

Agree signals for starting and stopping of activity

Use of technology to show demonstrations

Learning Disability

Demonstrate all activities

Keep instructions short

Break activities down into smaller sections

Reinforce need for accuracy rather than strength

Offer pupils a range of equipment in order to achieve success

Floor markers to help pupils know where to move to

Physical Impairment

Activity can be performed from a seated position

For players with reduced dexterity, consider the use of Velcro mitt/glove

For players with reduced dexterity, consider the use of easy grip objects e.g. bean bags

Use of lighter equipment e.g. Plastic hockey stick

Use of larger equipment in order to gain success e.g Tennis racquet, bigger ball

Alternative route or shorter distance to move after passing the ball

Wheelchair User

Use of lighter equipment e.g. plastic cricket bat, beach balls

Use of larger equipment e.g tennis racquet, bigger ball

Alternative route or shorter distance to move after passing the ball

Offer alternative options when passing a ball (eg roll rather than throw or kick)


SMILES

Always ensure that opportunities and experiences in and around Physical Activity and Sport comply with the ethos of SMILES (see General Guidance)

Safe - Physical, social and emotional

Maximum Participation - Inclusion

Included - Learner voice

Learning-focused

Enjoyment

Success-orientated



Download Multisport Lesson Plan PDF

#inspire


Are you passionate about sport?

Have you ever thought about what your potential could be?

Are you 10+ years old, and have either a physical, sensory or intellectual impairment?

If you can answer yes to these questions, then the Disability Sport Wales Performance Pathway team would like to hear from you.

Disability Sport Wales has prided itself on its success at major disability sporting events, winning more medals per capita than any other nation, and we want this success to continue, but this can only happen by continuously finding the next generation of talented athletes and nurturing them into reaching their full potential. Not everyone with an impairment will have what it takes to become a world class athlete, but everyone should at least get the opportunity to try.

Disability Sport Wales wants to hear from every individual who is looking to find out what their potential could be within sport, even if you have never done sport before or even if you’re looking at transferring to a new one.

We want you to get in touch by filling in the #inspire form:

Complete the #Inspire form

For further details, contact the Performance Pathway Team.

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insport Series events are delivered with the support of Disability Sport Wales' Community Partner: SPAR UK and AF Blakemore & Son Ltd.

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